{"id":4393,"date":"2019-06-27T20:14:34","date_gmt":"2019-06-27T18:14:34","guid":{"rendered":"http:\/\/godotengine.eu\/?p=4393"},"modified":"2020-02-12T16:11:59","modified_gmt":"2020-02-12T15:11:59","slug":"gra-air-combat-tworzenie-ekranu-tytulowego-3","status":"publish","type":"post","link":"https:\/\/godotengine.eu\/?p=4393","title":{"rendered":"Gra Air Combat \u2013 Tworzenie ekranu tytu\u0142owego &#8211; 3"},"content":{"rendered":"\n<p style=\"background-color:#b4c4d9\" class=\"has-background\">Teraz stw\u00f3rzmy ekran tytu\u0142owy. Mamy troch\u0119 rzeczy do zrobienia\u2026 stworzenie sceny, wy\u015bwietlenie naszej grafiki tytu\u0142owej, odtwarzanie muzyki w tle, stworzenie prostego interfejsu u\u017cytkownika, i prze\u0142\u0105czenie scen\u2026 wi\u0119c bierzmy si\u0119 do pracy!<\/p>\n\n\n\n<h4>Tworzenie sceny<\/h4>\n\n\n\n<p>Pierwszym naszym krokiem b\u0119dzie stworzenie pierwszej sceny w naszej grze. Gdy po raz pierwszy wczytasz Godota, w panelu <strong>Scena (Scene)<\/strong> powiniene\u015b zobaczysz co\u015b takiego.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img width=\"260\" height=\"221\" src=\"https:\/\/ml8gqeyap2f3.i.optimole.com\/w:auto\/h:auto\/q:auto\/https:\/\/godotengine.eu\/wp-content\/uploads\/2019\/06\/001-1.jpg\" alt=\"\" class=\"wp-image-4398\"\/><\/figure><\/div>\n\n\n\n<p>Je\u015bli ten panel si\u0119 nie pojawi, po prostu wybierz w menu <strong>Scena-&gt;Nowa Scena<\/strong>. Wybierz <strong>Interfejs u\u017cytkownika (User Interface)<\/strong> z listy <strong>W\u0119z\u0142\u00f3w (Nodes)<\/strong>, w ten spos\u00f3b stworzysz now\u0105 scen\u0119 z w\u0119z\u0142em <strong>Control<\/strong> jako g\u0142\u00f3wnym. Teraz stw\u00f3rzmy kolejny w\u0119ze\u0142 aby wy\u015bwietli\u0107 nasz\u0105 grafik\u0119 tytu\u0142ow\u0105. Prawy klawisz myszy na g\u0142\u00f3wnym w\u0119\u017ale <strong>Control<\/strong> i wybierz <strong>Dodaj w\u0119ze\u0142 (Add Child Node)<\/strong>.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img width=\"390\" height=\"156\" src=\"https:\/\/ml8gqeyap2f3.i.optimole.com\/w:auto\/h:auto\/q:auto\/https:\/\/godotengine.eu\/wp-content\/uploads\/2019\/06\/002-1.jpg\" alt=\"\" class=\"wp-image-4399\"\/><\/figure><\/div>\n\n\n\n<p>W oknie <strong>Utw\u00f3rz nowy Node (Create New Node)<\/strong> wybierz w\u0119ze\u0142 typu <strong>TextureRect<\/strong>.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img src=\"https:\/\/ml8gqeyap2f3.i.optimole.com\/w:auto\/h:auto\/q:auto\/https:\/\/godotengine.eu\/wp-content\/uploads\/2019\/06\/003-1.jpg\" alt=\"\" class=\"wp-image-4400\" width=\"567\" height=\"307\"\/><\/figure><\/div>\n\n\n\n<p>Teraz chcemy przypisa\u0107 tekstur\u0119 do stworzonego w\u0142a\u015bnie w\u0119z\u0142a <strong>TextureRect<\/strong>. W systemie plik\u00f3w, wyszukaj<strong> assets\\graphics\\title<\/strong>, i chwy\u0107 plik <strong>title.png<\/strong>.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img src=\"https:\/\/ml8gqeyap2f3.i.optimole.com\/w:auto\/h:auto\/q:auto\/https:\/\/godotengine.eu\/wp-content\/uploads\/2019\/06\/004-1.jpg\" alt=\"\" class=\"wp-image-4401\" width=\"201\" height=\"471\"\/><\/figure><\/div>\n\n\n\n<p>Teraz zrzu\u0107 go na pole <strong>Texture <\/strong>w oknie <strong>Inspektora (Inspector)<\/strong>.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img width=\"276\" height=\"326\" src=\"https:\/\/ml8gqeyap2f3.i.optimole.com\/w:auto\/h:auto\/q:auto\/https:\/\/godotengine.eu\/wp-content\/uploads\/2019\/06\/005-1.jpg\" alt=\"\" class=\"wp-image-4402\"\/><\/figure><\/div>\n\n\n\n<p>W widoku 2D sceny, powiniene\u015b zobaczy\u0107 co\u015b takiego.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img width=\"1917\" height=\"1041\" src=\"https:\/\/ml8gqeyap2f3.i.optimole.com\/w:1024\/h:556\/q:auto\/https:\/\/godotengine.eu\/wp-content\/uploads\/2019\/06\/006-2.jpg\" alt=\"\" class=\"wp-image-4403\"\/><\/figure><\/div>\n\n\n\n<h4>Konfiguracja sceny<\/h4>\n\n\n\n<p>Teraz musimy zapisa\u0107 scen\u0119! Wybierz z menu <strong>Scena-&gt;Zapisz scen\u0119 jako&#8230; (Scene-&gt;Save As&#8230;)<\/strong>.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img src=\"https:\/\/ml8gqeyap2f3.i.optimole.com\/w:auto\/h:auto\/q:auto\/https:\/\/godotengine.eu\/wp-content\/uploads\/2019\/06\/007-1.jpg\" alt=\"\" class=\"wp-image-4404\" width=\"261\" height=\"422\"\/><\/figure><\/div>\n\n\n\n<p>Ja nazwa\u0142em swoj\u0105 scen\u0119 <strong>TitleScene.tscn<\/strong>.<\/p>\n\n\n\n<p>Kolejnym krokiem jest ustawienie sceny startowej naszej gry, musimy skonfigurowa\u0107 Godota tak by przy uruchomieniu wy\u015bwietla\u0142 nasz\u0105 scen\u0119. Wybierz z menu <strong>Projekt-&gt;Ustawienia projektu (Project-&gt;Project Settings)<\/strong>. Znajd\u017a po lewej stronie <strong>Application-&gt;Run<\/strong>, nast\u0119pnie po prawej <strong>Main Scene<\/strong> i wybierz nasz\u0105 nowo stworzon\u0105 <strong>TitleScene.tscn<\/strong>.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img width=\"1074\" height=\"417\" src=\"https:\/\/ml8gqeyap2f3.i.optimole.com\/w:1024\/h:398\/q:auto\/https:\/\/godotengine.eu\/wp-content\/uploads\/2019\/06\/008-1.jpg\" alt=\"\" class=\"wp-image-4405\"\/><\/figure><\/div>\n\n\n\n<h4>Uruchamianie gry<\/h4>\n\n\n\n<p>Mamy ju\u017c stworzon\u0105 scen\u0119 tytu\u0142ow\u0105 i skonfigurowan\u0105 jako g\u0142\u00f3wn\u0105, wi\u0119c mo\u017cemy uruchomi\u0107 nasz\u0105 gr\u0119 po raz pierwszy. Aby j\u0105 wystartowa\u0107, po prostu kliknij ikon\u0119 <strong>Uruchom (Play)<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img width=\"296\" height=\"39\" src=\"https:\/\/ml8gqeyap2f3.i.optimole.com\/w:auto\/h:auto\/q:auto\/https:\/\/godotengine.eu\/wp-content\/uploads\/2019\/06\/009.jpg\" alt=\"\" class=\"wp-image-4406\"\/><\/figure>\n\n\n\n<p style=\"background-color:#a6937c;color:#40372f\" class=\"has-text-color has-background\">Mo\u017cesz tak\u017ce wystartowa\u0107 gr\u0119 wciskaj\u0105c klawisz <strong>F5<\/strong>.<\/p>\n\n\n\n<div class=\"wp-block-button alignleft\"><a class=\"wp-block-button__link has-text-color has-background\" href=\"https:\/\/godotengine.eu\/?page_id=4330\" title=\"Air Combat\" style=\"background-color:#40372f;color:#a6937c\" rel=\"http:\/\/godotengine.eu\/air-combat\/\">Menu<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Teraz stw\u00f3rzmy ekran tytu\u0142owy. Mamy troch\u0119 rzeczy do zrobienia\u2026 stworzenie sceny, wy\u015bwietlenie naszej grafiki tytu\u0142owej, odtwarzanie muzyki w tle, stworzenie prostego interfejsu u\u017cytkownika, i prze\u0142\u0105czenie scen\u2026 wi\u0119c bierzmy si\u0119 do pracy! Tworzenie sceny Pierwszym naszym krokiem b\u0119dzie stworzenie pierwszej sceny w naszej grze. Gdy po raz pierwszy wczytasz Godota, w panelu Scena (Scene) powiniene\u015b zobaczysz [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":4291,"comment_status":"open","ping_status":"open","sticky":false,"template":"templates\/template-cover.php","format":"standard","meta":[],"categories":[39],"tags":[38,36],"_links":{"self":[{"href":"https:\/\/godotengine.eu\/index.php?rest_route=\/wp\/v2\/posts\/4393"}],"collection":[{"href":"https:\/\/godotengine.eu\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/godotengine.eu\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/godotengine.eu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/godotengine.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4393"}],"version-history":[{"count":10,"href":"https:\/\/godotengine.eu\/index.php?rest_route=\/wp\/v2\/posts\/4393\/revisions"}],"predecessor-version":[{"id":4532,"href":"https:\/\/godotengine.eu\/index.php?rest_route=\/wp\/v2\/posts\/4393\/revisions\/4532"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/godotengine.eu\/index.php?rest_route=\/wp\/v2\/media\/4291"}],"wp:attachment":[{"href":"https:\/\/godotengine.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4393"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/godotengine.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4393"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/godotengine.eu\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4393"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}